


What begins as a revenge tale evolves into something much more grandiose, playing off the textbook-like companion tales Tolkien wrote in The Silmarillion. Together, you seek revenge against the generals who killed Talion and his family, as well as against Sauron himself because of the brutal treatment he meted out to Celebrimbor and his family many years ago.

This is due to an Elven Wraith, who we quickly learn was once the great smithy known as Celebrimbor, the creator of the rings of power that Sauron used to subdue Middle-earth. After being invaded by what is the beginnings of Sauron's Uruk-hai (super orcs) army and watching his family slain before his eyes, Talion also suffers the same fate, yet remains bound to the lands of Mordor, withheld from the peacefulness of death. Taking place between The Hobbit and The Lord of the Rings, Shadow of Mordor focuses on Talion, a ranger of Gondor who has been sent to the Black Gate to watch over the once evil-ridden land.

Though there are some missteps along the way, Monolith definitely has a great new series on its hands. Monolith Productions, the studio behind the first two F.E.A.R games and the mildly successful Guardians of Middle-earth, hopes to change that with Middle-earth: Shadow of Mordor. Whether it's throwing characters into events they couldn't possibly be in or embellishing the plot far too much, the narrative is often times the largest pitfall of such attempts. The gameplay aspect is rarely the greatest challenge, instead creating a story that intertwines with Tolkien's universe is where many games falter. By Chris Matulich, posted on 31 October 2014 / 8,075 ViewsĬrafting a quality game based on either The Lord of the Rings or The Hobbit is no easy task.
